

The Callidus was a Warlord killer and would not Infiltrate. I forget their names but one gives a Cover Save, another gives Feel No Pain while another gives a unit an Invulnerable Save. I also wanted the extra saves that some Pyschic powers gave. I wanted Misfortune too, to cast on Marines to make all shots against the squad Rending. Getting sixes from 150 shots is easy - no more Marines. Even without Prescience and the relic the formation means that my Cadian Guardsmen re-roll ones to hit anyway.
#40K BATTLE GROUP MATH PLUS#
With my Pyskers and my formations plus Kurovs Aquila what could go wrong - I had visions of getting Prescience on 50 man blobs then with Preferred Enemy for wounding I would be taking down scores of Marines and Custodians per turn. The plan was simple, stand and shoot Lasguns hundreds of times until everything died. Loads of (unpainted) Cadian Guardsmen The Plan A Shadowsword with a Pair of Lascannon Sponsons.
#40K BATTLE GROUP MATH FULL#
A Psykana Division as an Auxiliary choice which contained the full 3 Commissars.This also had a Company Command Squad too. Each blob of 50 Guardsmen contained 3 Sergeants with Melta Bombs. Each one of these also comes with a Scout Sentinel with Multilaser. An Emperors Shield Infantry Company as my Core choice which is 3x Full Platoons of 50 men plus a 5 man Platoon Command Squad.Battle Group Command is a Company Command Squad with Kurovs Aquila which gives Preferred Enemy to Astra Militarum units within 6″ and an Officer of the Fleet.2x Squads of 5 Terminators with a Heavy Flamer ( in Drop Pods - unsure if this is legal?)Ĭadian Guardsmen – 2,500 points with Cadian Battle Group Cadian Battle Group.Venerable Dreadnought with Multi-Melta and PowerFist and Heavy Flamer in a Drop Pod.Dreadnought with Multi-Melta and PowerFist and Heavy Flamer in a Drop Pod.2x Squads of 10 Tactical Marines with Grav-Cannon and Grav-Amp and a Flamer in a Drop Pod.Command Squad with Apothecary in a Drop Pod.2x Squads of 5 Custodians in a formation.We have to use coffee tins and Diet Coke cans for the Drop Pods because we dont own any! So thats what they are if you spot them in the pics. I say 2,500 points plus because I let my opponent have more upgrades and go over 2,500 for the practice game - just to ensure it was going to be tough. So this was a good way of getting everything out to see if a) I had the models and b) how much space they all took up. I also had to see if taking the list was viable as I was traveling by train! Its a three hour trip with one change. Having lost so many times to the Drop Pods of hell it was time to beat the Salamanders and a if a practice game was what it took, then a practice game it was. The practice was, well, for practice to see if it going to be effective and if the plan would last past the first turn. The enemys list was based on what my Salamanders friend had brought before and the new models I knew he had. So I made this list and organised a practice game with a friend. In with some Astra Militarum Formations including the Cadian Battle Group with 175 Cadian Guardsmen. Gone are the lists of 7 Leman Russ and an Infantry Platoon backed up by Raven Guard allies with Shrike. To this end its time for a change of strategy. Its that time of year again folks! Time to play my Salamanders buddywith his Drop Pod list and try not to be totally destroyed. Super Heavy Tanks ram like Super Heavy Tanks.Lasguns are not a mathematically sure thing.Cadian Guardsmen – 2,500 points with Cadian Battle Group.
